Game Dev Portfolio

My name is Chris Gaudino.  By day, I am a senior engineer at Mindshow. By night, I am a solo indie game developer.  My main tools are Unity and C#, but I also have experience with native apps on Android and iOS, C++, Corona/Lua, and Arduino.  I'm available at @GaudinoGames and cgaudino@gmail.com. 

Professional Projects

Mindshow

Mindshow is a VR story creation and sharing platform.  Users create, edit, and share VR content from within VR.

Indie Projects

When Pigs Fly (Still in development)

A physics based game about designing and flying aircraft out of farm/garden equipment.  Programming and art by Chris Gaudino.  Music by Brian Gaudino.  Built in Unity.  Available for Windows, Mac, and the Unity webplayer.

TailGunner

A unique shooter in which the player must defend his aircraft and his wingmen from attacking fighters.  Programming, art, and audio by Chris Gaudino.  Built in Unity.  Available for Windows, Mac, Linux, and the Unity webplayer. Coming soon to iOS, Android, and Oculus Rift!

drone-a-pult

A physics based game. Pilot a quadcopter, and use the attached grappling arm to grab blocks and flip them to knock over walls.  Programming, art, and audio by Chris Gaudino.  Built in Unity.  Available for Windows, Mac, Linux, and the Unity webplayer.

Hoist

Pilot a rescue chopper to rescue a sailor off a quickly sinking ship.  Programming, art, and audio by Chris Gaudino.  Built in Unity.  Available for Windows, Mac, Linux, and the Unity webplayer.

Unfolder

A puzzle game in which the player must "unfold" a triangle over its edges to reach a target. Programming, art, and audio by Chris Gaudino.  Built in Unity. Available in the iOS AppStore.  Webplayer demo available here.

Low Poly Procedural Terrain Generator

A Unity editor tool that automatically generates a customizable terrain the low poly style.  In addition to the terrain mesh, the tool automatically places animated low poly water and scatter objects such as trees and rocks based on user defined conditions.