This week's Screenshot Saturday is all about the new map. I set out early this week to integrate water into the map, but it wasn't going to quite as simple as it sounds. Most of the flat areas in the current map are at or below sea level, meaning adding water would fill most valleys entirely. This was not what I wanted, so I decided it would be easiest to scrap the current map and start from scratch. Around that same time, it occurred to me that using a real world location would probably be easier and better than anything I could make up. I tried a bunch of different real-world places (as you'll see in the screenshots below), but finally settled on Grand Teton National Park. The Tetons fit all of my requirements. I wanted mountains both for aesthetic reasons and to provide interesting flying challenges. I wanted large, flat, open areas to provide lots of places for runways and low level flying. I wanted bodies water large enough to be useful for seaplanes, but not so large that they dominate the map (water is more resource hungry than water). The very dramatic features of the Tetons also lend themselves very well to the low-poly, low-detail art style. Finally, since I've been there a few times, I had good photos to base some landmarks on. Anyway, lets get to the screenshots.
Lets start out with some landmarks, along with photos of their real world counterparts.
That last shot is of Jackson Hole Airport, which I just decided to include this morning. I haven't finished modeling the terminal building yet, but I have some fun easter eggs in store for that location.
I wrote a system that takes real world heightmaps and spits out terrain meshes pretty painlessly, so the other day I had a bunch of fun building maps of other destinations. Here are a select few:
And, finally, here is what the original Teton map looked like straight out of the terrain system, before I started tweaking it: