Sunday Experiment - Using OpenStreetMap Data to Build Real Roads in When Pigs Fly

A while back I wrote a post on using Voronoi noise to build procedural roads.  Now that I've transitioned to a real-world map, that solution is less than ideal.  The roads in area I've chosen to recreate are pretty simple (and there aren't many in the first place).  If I stuck to just the main roads, I could probably add them all by hand.  As a solo developer, though, time is precious.  This morning I started experimenting with data from OpenStreetMap (which is provided under the ODbL license).